Plant Food Chain
Trap Normal

Plant Food Chain

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Target 1 Plant-Type monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: You can target 1 Plant-Type monster in your Graveyard; Special Summon that target.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 1, 2026
36± 7/ 100
Power Score
Intrinsic 37
Deck 37

Plant Food Chain — Power Evaluation

Final Score: 36 ± 7 · Confidence: Medium

  • Intrinsic: 37 · Deck: 37 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

Plant Food Chain scores in the low-mid range because its primary payoff — Special Summoning a Plant-Type monster from the GY — is locked behind a narrow condition: the equip trap must be destroyed by an opponent's card effect, a trigger the controller cannot reliably force. The +500 ATK boost is negligible in modern Yu-Gi-Oh! and earns no points here. Its spread across five Plant archetypes (Predaplant, Aroma, Ragnaraika, Mystical Beast, generic) confirms genuine niche utility, but the Normal Trap speed tax and the passive, opponent-dependent trigger cap both its combo and resilience ceilings. ATK and DEF did not factor into the score.

Axis scores

Axis Score Evidence
Accessibility 35 Normal Trap requires a prior set turn and a Plant-Type monster already on field; no searchers are evidenced, and in-hand dead draws before setup are common. (inferred)
Combo & Conversion 30 Zero combo appearances in the database; the only active conversion is a conditional GY Special Summon that fires only when an opponent destroys the equipped trap with a card effect. (inferred)
Resource Economy 35 The card is a net -1 that upgrades to a rough 1-for-1 only when the destruction trigger fires; the +500 ATK generates no meaningful card advantage. (inferred)
Effect & Interaction 15 No negation, no removal, and no proactive disruption; the closest interaction is punishing an opponent's S/T removal, which is purely reactive. (verified from card text)
Material Utility 25 The GY Special Summon can generate a body usable as material, but it is indirect and conditional — Plant Food Chain itself occupies only the S/T zone and cannot be used as monster material. (inferred)
Resilience & Flexibility 22 Opponent ignoring the equipped trap, attacking the monster into battle, or simply not destroying S/T cards all blank the recursion trigger entirely, leaving only a +500 ATK buff. (inferred)
Deck-Building Efficiency 40 Fits cleanly into Plant-type decks with no special prerequisites beyond a Plant on field; runs as low as 1 copy (avg 1.5 across 6 observed decks) and imposes no archetype lock. (observed from deck data)

Calculation

Weight profile: 100% Recovery/Recursion. Intrinsic ≈ 37, Deck ≈ 37, Meta = provisional. Modifiers: Normal Trap speed tax (-1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Usable across multiple Plant archetypes (Predaplant, Aroma, Ragnaraika) giving it modest genericity within the Plant type
  • GY recursion is free — no cost beyond the trap itself — when the trigger fires
  • Can turn opponent's backrow removal into a free Special Summon, punishing common board-clearing effects

Weaknesses

  • Normal Trap speed: must be set a turn before use, drastically reducing its impact in combo-heavy or fast formats
  • Trigger is entirely opponent-dependent — requires the trap to be destroyed by a card effect while equipped, which opponents can easily avoid
  • The +500 ATK boost is negligible in a format of 3000+ ATK monsters
  • Opponent can simply attack into the equipped monster without destroying the trap, stranding the recursion effect

Counters / choke points

  • Attacking the equipped Plant monster in battle (does not destroy the trap by card effect)
  • Spell/Trap negation such as Ash Blossom & Joyous Spring against the initial equip activation
  • Decks that do not run backrow removal leave the card sitting inert as a mild ATK boost only

Best use

Passive GY recursion insurance in Plant-type control/grind strategies. Decks: Predaplant, Aroma, Ragnaraika, Mystical Beast of the Forest. Suggested copies: 1.

Evidence & gaps

  • Verified: Card equips to a Plant-Type monster and grants +500 ATK; If destroyed by a card effect while equipped, optionally Special Summons a Plant-Type monster from the GY; Legal in TCG, OCG, MasterDuel, and DuelLinks formats; Normal Trap card — must be set before activation
  • Observed: Appears in 6 decks across 5 archetypes (Predaplant 33%, Aroma 17%, Ragnaraika 17%, Mystical Beast 17%, generic 17%); Average 1.5 copies per deck; most common at 1 copy (4 of 6 decks); Top partner Aromage Jasmine co-appears in 66.7% of observed decks; Not a top card in any format; not in any recorded combo boards
  • Inferred: The 'destroyed by card effect' condition is not reliably triggerable by the controller; Primary utility is GY recovery insurance in Plant grind strategies rather than proactive combo development; Spread across 5 archetypes suggests moderate generic fit within Plant strategies, not format-defining strength
  • Data gaps: No combos supplied — combo conversion is text-only inference No guides supplied — human role assessment unavailable No banlist token — assumed unlimited (3 copies) No usage statistics (StatisticsCard) — archetype inclusion % inferred from 6-deck sample only Exact ruling on 'destroyed by card effect' edge cases (e.g., Mystical Space Typhoon chain timing) is unconfirmed











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